With Rennsport, selling modes and sharing revenue is an incredible idea in principle, but I think fewer people would buy something that was fictional than a real-world vehicle. Except, not really, as if someone high up at a circuit or car company were to know money was being made from its intellectual property without permission, that’s going to be more than a little bit awkward. Modders, on the other hand, are free of these constraints. These, generally, come at a great cost for video game developers. Official content for cars, tracks and sponsors must be paid for, or have legal rights approved. Most of us in the sim racing community know the score, or unwritten rules, with mods. “That’s really the idea we have in mind, creating a platform, a technical environment, which really allows connecting partners as easy as possible.” How the mods will be legal and licenced So, it may not just be limited to within the Rennsport app or website, but there’s potential for some form of API to plug into other outlets – if development continues as planned. “We are looking for the right technical solution to make it happen, that the content could be distributed as openly as possible, to other websites and to partners,” opines Hebecker. Really making it official content, and giving them the chance to monetise the content.” Where will the mods be available from? So we could help not having the content in a grey area of publishing. ![]() “It is a dream of mine to provide with the opportunity to legalise their content. So they are creating content for a product and increasing the value of the overall system,” highlighted Hebecker. “If you have a strong modding community, the modders are doing such a great job. But why it will exist seemed a little unclear until now. When pushed further if there were plans for tokens and if the technology would be based upon blockchain, the answer was clear.Ĭreating a platform, or a system, to help spread the word of the modding community is a hugely unique component of Rennsport.
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